In the tournament, a well organized team of 7 uses voice chat apps like Discord or Teamspeak to work as a well-oiled machine and coordinate/strategize together.Įveryone can take part in a tournament. Random means that you play with 7 random players without voice chat. In random battles, it’s 7 versus 7 this is the same for tournaments. They may train at any time using these settings, and the tactics developed here will work in a tournament setting. In the top leagues, players get to play on tier X – but it’s the same map, and the same game modes. If a game’s tournament setup has different game modes (or formats) than in everyday battles, this makes it nearly impossible for players to adapt if they decide to take the eSports route. Winners are defined by individual skill and teamwork – not the ability to play in elite, exclusive areas and/or game modes. Random battles are great for learning the ins and outs of the game – and when players join tournaments, they should be familiar with the gameplay. We believe that eSports game modes (and tanks!) should be the same for random battles because everyone deserves a chance to practice. Tournament players don’t get their favorite tanks every time, because that choice will depend on the team’s tactics and desired roles for any particular scenario.īut there are no differences between standard and eSports content in World of Tanks Blitz.įor example, we use the same random battle game modes for eSports purposes. On the other hand, in the tournaments you will be playing with 6 players on an organized team with a clear vision of the most effective tactics for each map. In random battles, you’re playing against 7 random players… with 6 other players on your team. On the player’s side, the main differentiators are the skills and teamwork required. Even if you never thought about becoming a professional gamer, you should still have a chance to watch eSports and to perfect your in-game skills.ģ) How does game balance factor into a successful eSports event, and are you happy with that balance in Blitz? At the same time, World of Tanks Blitz has embraced those who want to compete. We have an eSports team working on the new eSports features and events – and another set of developers responsible for the “standard” game, with the goal of having a cohesive whole. A second group is more interested in playing random or rating battles – but this doesn’t mean that they’re not interested in eSports. For them, we’re implementing a number of improvements and challenges such as tournament seasons and clan leaderboard/ hall of fame. The first group wants – and needs – to compete. Both standard and tournament-specific features cover two different types of players. We integrated a full eSports module (which includes a full-featured tournament system, series, and ratings) for players looking for ways to improve their skills. It motivates us to keep investing in eSports so that we can bring even more spectators and players to the fold.Ģ) How do you develop the game as an eSport? Do you have a separate team working on eSports features versus features for everyone, or do you develop with both in mind? That’s a clear indicator that eSports are being embraced by the masses. Half a million viewers watched this year’s Twister Cup. It proves that practice alone can take any team to the top – and maybe even result in winning the championship! This is particularly important because teams from all over the world had hoped to see a new winner this year. The winning team (Legion, from Europe) managed to defeat last year’s reigning champion. 1) How do you feel about the eSports side of World of Tanks Blitz after Blitz Twister Cup?īlitz Twister Cup 2017 marked a great step forward in the eSports evolution of World of Tanks Blitz.
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