Still, we began discussing a path to bring Rivals to Switch with them. The biggest challenge was that they weren’t incredibly familiar with Game Maker Studio and preferred to port projects from other engines. This team had already ported and launched a few games on Switch and they were extremely professional and competent. Later in 2017, we began speaking to another team that would rewrite Rivals in their own custom engine. Since Rivals is a 60 FPS fighting game where every frame mattered, we realized that emulating the game on Switch was not going to be feasible for us. Also running a game that wasn’t perfectly optimized would be difficult. After exploring that route, it presented a few problems for us because our netcode at the time was an extension and netcode in general would be extremely difficult to run through an emulation. We first found a team that was writing what could best be described as a Game Maker Studio emulator that would be able to run games on Switch. So we began reaching out to external development teams that would be able to port Rivals of Aether out of Game Maker Studio and onto the Switch. Our engine of choice (Game Maker Studio) did not have a public export option to the console at the time. When the Nintendo Switch was released in March 2017, we didn’t have a clear path to the console. Look at all these amazing indie games that are doing great on Switch! In our minds, getting the game to Nintendo fans as soon as possible was a big focus to our development.īut now it’s three years later and Rivals of Aether is finally arriving to the Switch long after the indie gold rush has ended. There was a lack of games on the Nintendo Switch for its first two years and indie developers filled the gap and found massive success. Rivals of Aether is a fighting game inspired by the colossally successful Super Smash Bros series. In the fall of 2017, we began putting effort into bringing our platform fighter to the Nintendo console and that winter I publicly posted that we were looking into it. At that point we were still in development on Steam Early Access and Xbox Game Preview and we were working toward a full launch in Spring 2017. We knew we wanted to bring our game to the Nintendo Switch as soon as the console was announced in 2016. For those of you who don’t follow us, just this week we announced that Rivals of Aether is coming to the Nintendo Switch on September 24, 2020.įor those who have been following our development, you know this has been a VERY long time coming.
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